Pages: 1 [2] 3 4 5 |
21. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Arkon Olacar wrote: John McCreedy wrote: Kale Freeman wrote: What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Onc...
- by Kale Freeman - at 2015.03.09 14:35:40
|
22. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
What about ditching the whole Entosis link entirely. Make a Entosis deployable. It takes 10 minutes to come online. It needs to be deployed within 25/250km of the objective. Once it is online and there are no more enemy entosis deployables on grid...
- by Kale Freeman - at 2015.03.09 14:24:21
|
23. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Steve Ronuken wrote: Rain6637 wrote: Steve, I probably scared you off, if what Sion says about your aversion to drama is true. But hopefully you will still read this. That contrast between actual gameplay and expectations... it's already b...
- by Kale Freeman - at 2015.03.03 07:21:27
|
24. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Multi-fitting doesn't need to be part of the fitting screen. 1. Fit up a single ship, name it, load ammo scripts etc into the hold. 2. Right click a stack of hulls and chose "Assemble to template". 3. Select the already fitted, named, loaded shi...
- by Kale Freeman - at 2015.02.17 09:22:45
|
25. Why is Damage Control an Active module? - in Player Features and Ideas Discussion [original thread]
It adds danger to autopilot
- by Kale Freeman - at 2014.12.18 17:24:19
|
26. Sticky:Dev blog: Happy Holidays from CCP - in EVE Information Portal [original thread]
Struggling to figure out how to redeem the 20days. i have an active subscription on my account that goes off automatically every 3 months. It *looks* like I need to cancel my subcription and then re-activate it again to get the 20days? I have to ...
- by Kale Freeman - at 2014.12.18 16:26:19
|
27. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Unable to login Using the launcher I get the authentication and the bulk data progress bars and then I get a black screen. I never got the screen where I would select my character. I have a similiar problem if I use the exe file directly. I get...
- by Kale Freeman - at 2014.12.09 20:32:03
|
28. [Rhea] Corp Invitation Changes - in Test Server Feedback [original thread]
Any limitations about inviting players to join a faction warfare corp? Sitting in Jita and Inviting unsuspecting players to join my corp that is in Minmatar/Gallente FW could be super fun. Also, how soon after joining do wardecs become effective?...
- by Kale Freeman - at 2014.12.04 10:57:52
|
29. D-Ore News - in EVE Technology Lab [original thread]
I typically "sign on" to eve 10-20 times in an evening. If there is a single sign on solution to make this PITA go away, I will be very very happy. EDIT: Looking at the link you provided it seems that the "single sign on" is more like a truste...
- by Kale Freeman - at 2014.11.29 15:18:57
|
30. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
1. Get faction standing to 5 (access to hundreds of lvl 4 agents) 2. Get me a super frigate killer, fast warping ship. 3. Plot a route through as many lvl 4 agents as possible. 4. Reject anything that isn't a burner 5. Profit?
- by Kale Freeman - at 2014.08.15 07:38:00
|
31. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: I'm actually finding it handy for invention. It's dropping some of the longer runs into a time frame where I can do two per session. anyway: Skills which gate basic functionality are bad. (like the learning skills) Skill...
- by Kale Freeman - at 2014.08.06 07:40:00
|
32. T2 Invention / Production with just a spreadsheet - in Science and Industry [original thread]
Lateralus wrote: However simple you may think your example usages are, they're invaluable for me in figuring out how an API works. It actually seems simpler than I thought. [EDIT: this example usage stuff is exactly what I was missing in all th...
- by Kale Freeman - at 2014.08.04 09:05:00
|
33. Market CAPTCHAs to Prevent Botting - in Player Features and Ideas Discussion [original thread]
Remove the special pricing when modifying an order. Turn "modify order" into a convenient short cut for "cancel order + create order"
- by Kale Freeman - at 2014.07.29 08:02:00
|
34. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Oma Lorche wrote: WIth 14h invention time for simplest modules you eliminated reason to produce modules at all. You can do now only 1 invention cycle a day instead of many. What is the point? I don't see reason for people to make those items ...
- by Kale Freeman - at 2014.07.23 09:13:00
|
35. Blueprint research in Crius - in Science and Industry [original thread]
Looking through the numbers regarding ranks and time to research. It looks like researching a battleship blueprint to ME-10 used to take 41 days. Any new industrialist looking to start building up a set of blueprints will need to spend 280 days ...
- by Kale Freeman - at 2014.07.18 22:18:00
|
36. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I vote for the time bonus. The only people who won't benefit from it are the people who choose to run small runs of small things. Anyone manufacturing seriously will be attempting to get maximum use out of each slot, so they are probably already ...
- by Kale Freeman - at 2014.07.18 19:01:00
|
37. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Kyoso Shintaro wrote: Celor Ma'fer wrote: Also once perfect BPOs are still perfect under the new rules as they will be converted to the highest levels of reduction you can have. It's just that if you spent a year researching them, they wil...
- by Kale Freeman - at 2014.07.17 15:01:00
|
38. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Seith Kali wrote: Kale Freeman wrote: Obviously napkin maths is napkin maths and might be horribly wrong. It is. The stacking bonus for building 1-2J out of jita (pretty much the only place in the game where it matters) was going to be s...
- by Kale Freeman - at 2014.07.09 20:50:00
|
39. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Genoir wrote: A little confused here. This means that I'll now be paying an addition 500m+ a month for the pos on top of the taxes I would pay in station but receive no additional benefit for the additional isk I pay ou...
- by Kale Freeman - at 2014.07.09 20:37:00
|
40. Sticky:Dev blog: EVE Online SSO and what you need to know - in EVE Information Portal [original thread]
Steve Ronuken wrote: Terminator 2 wrote: How about anonymity and privacy? What happens when i have signed into EVE and then browse one of those sites? Will i first have to go there so that they can catch my name and IP and then have to log...
- by Kale Freeman - at 2014.07.03 19:51:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |